22.9.17

"Explore the representation of women in video games, paying specific attention to 'Bayonetta' (2009), 'Lollipop Chainsaw' (2012), and 'Gone Home' (2013)"

When we think about the people that we assume play video games, images are conjured of socially-awkward white heterosexual males still living in their mother’s basement in their late-twenties. These stereotypes meant that gaming was considered a “nerdy” and “uncool” pastime and caused gamers to band together against their bullies. However, as time has gone on and gaming is seen as more socially-acceptable, many people in the gaming community still feel as protective of their hobby as they were when it wasn’t. Because of this, any minute change regarding equal representation, either in the industry or the games themselves, is perceived as a threat to the status quo. I'll be exploring how different video games handle the representation of female characters and touching briefly on its effects on the industry and the fan-base as a whole.